
Simulated holo effect, for illustration only.
Ancient City - Rainbow Ruins
- Expansion
- Speed Duel GX: Duel Academy Box
- Code
- SGX1-ENF10
- Rarity
- Common
- Card type
- Spell · Field
- Archetype
- Crystal Beast
Card text
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
Other printings
- RA03-EN181Quarter Century BonanzaQuarter Century Secret Rare
- RA03-EN181Quarter Century BonanzaPlatinum Secret Rare
- SDCB-EN018Structure Deck: Legend of the Crystal BeastsCommon
- LDS1-EN103Legendary Duelists: Season 1Common
- BATT-EN006Battle Pack Tournament Prize CardsStarfoil Rare
- RYMP-EN053Ra Yellow Mega PackCommon
- LCGX-EN168Legendary Collection 2: The Duel Academy Years Mega PackCommon
- DP07-EN017Duelist Pack: Jesse AndersonRare
- FOTB-EN045Force of the BreakerUltimate Rare
- FOTB-EN045Force of the BreakerRare
Price history
Ungraded cards
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Graded index
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